Dota API issues are mostly resolved (but some matches in events reports might be missing)
Facets are coming soon, Builds section now has up-to-date stats builds.
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AD2L Season 31

American Amateur league meant to bring high quality events to amateur players

Average wards destroyed per game by Radiant: 4.9497

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Summary | Grid | Profiles ☰ | Cards
Positions ☰ | Meta Graph
Active roster: NVS.Merry CRIS+ (Core Safelane), NVS.龍 (Core Midlane), NVS..... (Core Offlane), NVS.Maradona (Support Offlane), NVS.Day to day (Support Safelane)
Columns
Core SafelaneCore MidlaneCore OfflaneSupport OfflaneSupport Safelane
HeroMtchsMtchsRankRatioWRMtchsRankRatioWRMtchsRankRatioWRMtchsRankRatioWRMtchsRankRatioWR
antimageAnti-Mage11100.0100.0%100.0%----------------
puckPuck1--------140.0100.0%0.0%--------
shadow_shamanShadow Shaman1----------------140.0100.0%0.0%
abaddonAbaddon1----------------1100.0100.0%100.0%
undyingUndying1----------------1100.0100.0%100.0%
rubickRubick1----------------1100.0100.0%100.0%
dazzleDazzle1------------140.0100.0%0.0%----
oracleOracle1------------140.0100.0%0.0%----
tuskTusk1------------1100.0100.0%100.0%----
ogre_magiOgre Magi1------------1100.0100.0%100.0%----
jakiroJakiro1------------1100.0100.0%100.0%----
doom_bringerDoom1--------140.0100.0%0.0%--------
shredderTimbersaw1--------1100.0100.0%100.0%--------
ursaUrsa11100.0100.0%100.0%----------------
centaurCentaur Warrunner1--------1100.0100.0%100.0%--------
bounty_hunterBounty Hunter1--------1100.0100.0%100.0%--------
kunkkaKunkka1----140.0100.0%0.0%------------
death_prophetDeath Prophet1----140.0100.0%0.0%------------
windrunnerWindranger1----1100.0100.0%100.0%------------
pugnaPugna1----1100.0100.0%100.0%------------
dragon_knightDragon Knight1----1100.0100.0%100.0%------------
faceless_voidFaceless Void1140.0100.0%0.0%----------------
juggernautJuggernaut1140.0100.0%0.0%----------------
weaverWeaver11100.0100.0%100.0%----------------
skywrath_mageSkywrath Mage1----------------140.0100.0%0.0%
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.