Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | |
Templar Assassin | 8 | 62.50% | 0.948 | 96.0 | 72.0 | 8.13 | 3.25 | 6.25 | 682.8 | 688.0 | 68.0 | 9.81 | 0.000 | 647.4 | 305.5 | 0.878 | 208.5 | 34:12 | |
Dragon Knight | 8 | 37.50% | 0.832 | 80.0 | 100.0 | 4.13 | 3.50 | 9.00 | 497.0 | 525.6 | 57.5 | 6.71 | 1.11 | 413.5 | 728.4 | 40.2 | 124.1 | 38:58 | |
Invoker | 6 | 83.33% | 1.11 | 100.0 | 28.0 | 9.00 | 4.00 | 15.2 | 571.5 | 584.5 | 46.2 | 6.91 | 0.000 | 634.0 | 360.8 | 71.6 | 67.1 | 45:50 | |
Morphling | 6 | 33.33% | 0.910 | 56.0 | 96.0 | 6.67 | 4.33 | 6.50 | 567.2 | 588.7 | 50.3 | 7.92 | 2.39 | 516.0 | 586.7 | 10.3 | 186.8 | 39:19 | |
Lina | 6 | 33.33% | 1.04 | 56.0 | 96.0 | 7.50 | 5.50 | 9.33 | 533.0 | 604.3 | 51.8 | 7.32 | 0.000 | 551.9 | 396.4 | 53.8 | 33.6 | 37:27 | |
Tinker | 4 | 50.00% | 1.97 | 76.0 | 68.0 | 10.00 | 4.75 | 11.8 | 659.3 | 587.0 | 50.0 | 10.7 | 17.4 | 1,296.0 | 271.5 | 69.1 | 1.72 | 44:21 | |
Monkey King | 3 | 66.67% | 1.34 | 84.0 | 32.0 | 8.33 | 5.00 | 10.3 | 521.0 | 571.3 | 55.0 | 6.74 | 0.000 | 700.4 | 494.4 | 37.8 | 41.5 | 41:13 | |
Kunkka | 3 | 33.33% | 1.17 | 28.0 | 80.0 | 4.67 | 3.33 | 11.0 | 508.3 | 593.3 | 56.0 | 6.59 | 1.75 | 593.6 | 600.9 | 43.5 | 64.9 | 36:50 | |
Ember Spirit | 3 | 33.33% | 1.23 | 28.0 | 80.0 | 7.33 | 3.67 | 10.00 | 544.0 | 625.3 | 49.3 | 7.56 | 0.000 | 667.1 | 433.3 | 125.9 | 21.5 | 38:04 | |
Puck | 2 | 100.00% | 0.994 | 92.0 | 24.0 | 8.00 | 3.50 | 13.5 | 558.5 | 583.5 | 52.5 | 6.46 | 7.42 | 555.3 | 432.3 | 16.2 | 54.4 | 32:10 | |
Sand King | 2 | 100.00% | 1.05 | 92.0 | 24.0 | 6.00 | 4.50 | 11.5 | 492.0 | 594.5 | 50.0 | 6.13 | 3.29 | 517.2 | 515.3 | 38.6 | 11.6 | 33:40 | |
Mirana | 2 | 50.00% | 1.11 | 48.0 | 52.0 | 5.50 | 2.50 | 12.5 | 548.5 | 597.5 | 54.5 | 7.76 | 0.000 | 609.7 | 335.2 | 21.1 | 93.9 | 37:07 | |
Alchemist | 2 | 50.00% | 0.570 | 48.0 | 52.0 | 2.50 | 2.00 | 7.50 | 967.5 | 615.5 | 63.5 | 10.8 | 0.000 | 551.4 | 418.5 | 21.7 | 13.4 | 33:59 | |
Zeus | 2 | 50.00% | 2.38 | 48.0 | 52.0 | 8.50 | 5.00 | 18.5 | 478.0 | 668.5 | 49.0 | 6.10 | 0.000 | 1,136.5 | 352.1 | 23.1 | 6.65 | 40:28 | |
Razor | 2 | 50.00% | 0.851 | 48.0 | 52.0 | 6.00 | 4.50 | 8.50 | 505.0 | 527.5 | 54.0 | 6.86 | 4.76 | 429.7 | 333.2 | 0.000 | 66.8 | 37:34 | |
Timbersaw | 2 | 50.00% | 1.24 | 48.0 | 52.0 | 7.50 | 3.50 | 9.00 | 558.0 | 728.0 | 60.5 | 7.38 | 31.9 | 689.7 | 717.7 | 8.30 | 39.8 | 36:06 | |
Huskar | 2 | 0.00% | 1.30 | 20.0 | 88.0 | 6.50 | 6.50 | 3.50 | 452.5 | 504.5 | 58.0 | 5.25 | 0.000 | 587.5 | 716.3 | 0.000 | 47.8 | 32:38 | |
Phantom Lancer | 2 | 0.00% | 0.723 | 20.0 | 88.0 | 5.00 | 6.50 | 4.00 | 492.5 | 513.0 | 44.0 | 7.87 | 0.000 | 356.1 | 527.1 | 0.000 | 24.0 | 36:59 | |
Death Prophet | 1 | 100.00% | 0.822 | 72.0 | 16.0 | 7.00 | 2.00 | 8.00 | 556.0 | 644.0 | 53.0 | 6.71 | 0.000 | 457.0 | 383.5 | 5.02 | 215.6 | 37:51 | |
Magnus | 1 | 100.00% | 0.712 | 72.0 | 16.0 | 7.00 | 0.000 | 16.0 | 503.0 | 668.0 | 53.0 | 6.15 | 95.3 | 358.2 | 488.3 | 43.8 | 41.5 | 28:08 | |
Meepo | 1 | 100.00% | 0.615 | 72.0 | 16.0 | 10.00 | 1.000 | 9.00 | 710.0 | 720.0 | 92.0 | 10.4 | 0.000 | 436.6 | 864.0 | 46.2 | 320.8 | 33:04 | |
Dazzle | 1 | 100.00% | 0.909 | 72.0 | 16.0 | 5.00 | 0.000 | 4.00 | 563.0 | 502.0 | 53.0 | 6.03 | 195.3 | 511.7 | 291.1 | 0.000 | 125.5 | 18:34 | |
Storm Spirit | 1 | 0.00% | 0.931 | 12.0 | 64.0 | 2.00 | 5.00 | 4.00 | 381.0 | 438.0 | 44.0 | 5.49 | 9.51 | 354.9 | 410.6 | 19.4 | 2.09 | 27:19 | |
Lifestealer | 1 | 0.00% | 1.02 | 12.0 | 64.0 | 3.00 | 7.00 | 10.00 | 464.0 | 569.0 | 63.0 | 6.44 | 75.7 | 472.9 | 747.2 | 0.000 | 72.9 | 44:51 | |
Pugna | 1 | 0.00% | 1.25 | 12.0 | 64.0 | 5.00 | 5.00 | 5.00 | 431.0 | 502.0 | 48.0 | 5.05 | 10.0 | 538.8 | 333.8 | 0.000 | 107.9 | 36:28 |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.