Columns
Performance | K/D/A | Farm | Combat | Objectives | Duration | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hero | Matches | Winrate | DMG/Gold | Rank | Rev-Rank | Kills | Deaths | Assists | GPM | XPM | LH at 10 | LH/min | Heal/min | HD/min | Taken HD/min | Stuns | TD/min | Time | |
Dragon Knight | 5 | 60.00% | 0.975 | 96.0 | 80.0 | 4.00 | 3.80 | 10.2 | 485.0 | 506.4 | 49.8 | 6.54 | 0.000 | 473.1 | 558.1 | 41.9 | 148.2 | 39:33 | |
Rubick | 5 | 60.00% | 1.11 | 96.0 | 80.0 | 7.20 | 6.00 | 8.20 | 471.6 | 549.6 | 56.0 | 5.10 | 4.05 | 523.8 | 415.8 | 52.4 | 71.4 | 34:19 | |
Tinker | 5 | 40.00% | 1.48 | 76.0 | 92.0 | 5.60 | 5.40 | 10.00 | 546.2 | 521.8 | 54.0 | 8.17 | 7.53 | 805.7 | 305.5 | 7.32 | 0.019 | 39:09 | |
Lina | 5 | 20.00% | 0.962 | 24.0 | 100.0 | 6.80 | 6.20 | 7.60 | 496.4 | 550.8 | 54.4 | 6.69 | 0.979 | 477.6 | 364.0 | 43.2 | 73.1 | 36:40 | |
Kunkka | 4 | 50.00% | 1.28 | 80.0 | 84.0 | 5.00 | 5.50 | 9.75 | 507.8 | 512.3 | 56.5 | 6.62 | 0.779 | 650.0 | 696.5 | 59.7 | 72.1 | 38:50 | |
Timbersaw | 3 | 66.67% | 1.31 | 88.0 | 32.0 | 9.00 | 5.00 | 12.7 | 568.7 | 602.0 | 57.3 | 7.87 | 0.000 | 746.8 | 793.3 | 10.9 | 38.3 | 44:23 | |
Ember Spirit | 3 | 66.67% | 0.949 | 88.0 | 32.0 | 7.33 | 3.67 | 10.7 | 519.0 | 562.7 | 49.7 | 6.65 | 2.51 | 492.8 | 378.2 | 61.9 | 23.7 | 31:28 | |
Monkey King | 3 | 33.33% | 1.04 | 28.0 | 88.0 | 4.67 | 5.00 | 4.67 | 446.0 | 470.7 | 50.3 | 4.86 | 0.000 | 463.4 | 368.6 | 20.3 | 36.4 | 30:46 | |
Zeus | 2 | 100.00% | 2.00 | 100.0 | 4.00 | 7.00 | 3.50 | 10.00 | 482.5 | 583.5 | 60.0 | 4.95 | 0.000 | 963.8 | 350.2 | 12.5 | 17.0 | 32:45 | |
Templar Assassin | 2 | 50.00% | 1.15 | 52.0 | 56.0 | 11.0 | 4.50 | 13.5 | 675.5 | 646.0 | 63.5 | 8.27 | 0.000 | 777.0 | 370.1 | 0.000 | 172.1 | 40:25 | |
Magnus | 2 | 50.00% | 0.892 | 52.0 | 56.0 | 1.50 | 4.50 | 19.0 | 421.0 | 550.0 | 59.0 | 4.75 | 5.27 | 375.4 | 567.5 | 89.2 | 26.1 | 40:51 | |
Pugna | 2 | 50.00% | 1.60 | 52.0 | 56.0 | 6.50 | 4.00 | 8.50 | 462.0 | 424.5 | 48.5 | 5.41 | 50.7 | 739.2 | 489.3 | 0.000 | 233.3 | 29:40 | |
Mirana | 2 | 50.00% | 0.953 | 52.0 | 56.0 | 6.00 | 3.50 | 7.00 | 510.5 | 484.0 | 50.0 | 6.06 | 0.000 | 486.5 | 407.0 | 34.6 | 163.8 | 33:15 | |
Tiny | 2 | 50.00% | 1.34 | 52.0 | 56.0 | 7.50 | 8.50 | 12.0 | 452.0 | 549.5 | 53.5 | 3.92 | 3.32 | 604.4 | 757.9 | 77.2 | 45.5 | 46:08 | |
Outworld Destroyer | 2 | 50.00% | 1.14 | 52.0 | 56.0 | 7.00 | 4.50 | 6.00 | 520.0 | 598.0 | 51.0 | 6.50 | 0.000 | 592.3 | 433.4 | 75.0 | 45.9 | 31:45 | |
Lone Druid | 2 | 0.00% | 0.794 | 20.0 | 96.0 | 2.50 | 4.00 | 9.00 | 558.0 | 500.0 | 50.0 | 7.78 | 0.000 | 443.0 | 381.5 | 29.7 | 120.7 | 41:38 | |
Shadow Fiend | 1 | 100.00% | 0.687 | 72.0 | 24.0 | 7.00 | 3.00 | 13.0 | 641.0 | 721.0 | 66.0 | 8.53 | 3.73 | 440.5 | 238.0 | 0.000 | 364.7 | 36:13 | |
Storm Spirit | 1 | 100.00% | 1.44 | 72.0 | 24.0 | 16.0 | 0.000 | 11.0 | 741.0 | 931.0 | 52.0 | 7.73 | 0.000 | 1,067.2 | 340.2 | 33.7 | 143.8 | 28:51 | |
Puck | 1 | 100.00% | 1.22 | 72.0 | 24.0 | 10.00 | 2.00 | 13.0 | 515.0 | 565.0 | 39.0 | 5.27 | 9.53 | 630.3 | 269.0 | 25.7 | 39.3 | 24:38 | |
Invoker | 1 | 100.00% | 1.39 | 72.0 | 24.0 | 13.0 | 3.00 | 20.0 | 655.0 | 740.0 | 51.0 | 7.20 | 0.000 | 912.8 | 623.6 | 63.9 | 251.0 | 46:06 | |
Meepo | 1 | 100.00% | 1.15 | 72.0 | 24.0 | 16.0 | 2.00 | 8.00 | 702.0 | 766.0 | 93.0 | 11.0 | 0.000 | 805.9 | 841.1 | 19.4 | 148.8 | 25:34 | |
Silencer | 1 | 0.00% | 1.05 | 16.0 | 72.0 | 2.00 | 8.00 | 8.00 | 357.0 | 365.0 | 32.0 | 3.57 | 0.000 | 373.8 | 521.6 | 0.000 | 7.66 | 28:03 | |
Ursa | 1 | 0.00% | 1.25 | 16.0 | 72.0 | 13.0 | 5.00 | 12.0 | 497.0 | 580.0 | 42.0 | 4.69 | 0.000 | 619.5 | 541.8 | 27.9 | 17.3 | 59:30 | |
Viper | 1 | 0.00% | 0.747 | 16.0 | 72.0 | 0.000 | 5.00 | 4.00 | 350.0 | 367.0 | 37.0 | 4.87 | 0.000 | 261.6 | 373.7 | 0.000 | 0.000 | 24:38 | |
Death Prophet | 1 | 0.00% | 1.37 | 16.0 | 72.0 | 6.00 | 3.00 | 7.00 | 524.0 | 502.0 | 51.0 | 7.12 | 0.000 | 716.3 | 457.9 | 2.51 | 119.1 | 27:55 |
This section contains stats for heroes' performance on various positions. Positions are determined based on players performance (core or support) and lane. Supports across all lanes (including roamers) are considered as one role. Lanes and positions may not be accurate.