Столбцы
Исполнение | У/С/П | Фарм | Боевые | Объекты | Длительность | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Герой | Матчи | Побед | УР/Зол | Ранг | Обр-Ранг | Убийства | Смерти | Помощь | З/М | О/М | Добито к 10:00 | Доб/мин | Леч/мин | УГ/мин | ПУГ/мин | Оглушение | УС/мин | Время | |
Tiny | 13 | 53.85% | 1.08 | 100.0 | 87.5 | 8.54 | 3.92 | 6.85 | 620.6 | 713.2 | 56.1 | 8.87 | 0.000 | 671.4 | 633.2 | 36.1 | 309.3 | 33:57 | |
Templar Assassin | 8 | 25.00% | 0.949 | 33.3 | 100.0 | 7.25 | 5.00 | 5.75 | 673.8 | 764.8 | 76.3 | 10.8 | 0.000 | 639.3 | 411.4 | 0.000 | 166.3 | 32:46 | |
Terrorblade | 7 | 42.86% | 0.803 | 75.0 | 83.3 | 6.57 | 3.86 | 9.57 | 763.7 | 675.1 | 64.6 | 13.0 | 0.028 | 613.5 | 575.0 | 0.851 | 270.2 | 39:46 | |
Chaos Knight | 6 | 66.67% | 0.941 | 95.8 | 45.8 | 8.50 | 2.33 | 5.00 | 618.0 | 633.7 | 70.0 | 9.01 | 0.000 | 581.6 | 488.6 | 29.6 | 137.1 | 26:38 | |
Medusa | 6 | 33.33% | 1.18 | 37.5 | 95.8 | 6.83 | 4.83 | 7.50 | 633.7 | 686.0 | 56.5 | 11.2 | 0.000 | 747.6 | 381.5 | 17.9 | 187.0 | 31:57 | |
Phantom Assassin | 5 | 40.00% | 1.04 | 45.8 | 79.2 | 7.00 | 3.60 | 8.40 | 646.2 | 730.2 | 61.4 | 10.1 | 0.000 | 671.6 | 549.2 | 4.61 | 154.7 | 36:25 | |
Gyrocopter | 5 | 40.00% | 1.13 | 45.8 | 79.2 | 5.80 | 3.80 | 8.60 | 619.2 | 577.8 | 68.2 | 12.1 | 0.000 | 698.2 | 535.8 | 15.6 | 215.5 | 30:43 | |
Razor | 4 | 75.00% | 0.987 | 79.2 | 37.5 | 6.50 | 2.00 | 12.5 | 687.3 | 771.0 | 67.3 | 10.3 | 0.642 | 678.4 | 429.5 | 0.000 | 267.9 | 39:51 | |
Bloodseeker | 4 | 50.00% | 1.24 | 70.8 | 66.7 | 9.00 | 4.00 | 11.8 | 594.3 | 750.8 | 53.3 | 8.16 | 0.255 | 735.7 | 618.6 | 6.13 | 217.0 | 41:28 | |
Drow Ranger | 3 | 33.33% | 1.15 | 25.0 | 70.8 | 6.33 | 5.00 | 7.67 | 543.7 | 559.7 | 52.3 | 8.39 | 0.000 | 627.0 | 475.0 | 0.000 | 87.7 | 36:38 | |
Luna | 2 | 100.00% | 0.921 | 91.7 | 8.33 | 7.50 | 4.00 | 13.5 | 698.5 | 761.0 | 58.5 | 10.8 | 0.000 | 643.6 | 393.8 | 24.8 | 254.6 | 36:00 | |
Anti-Mage | 2 | 100.00% | 0.934 | 91.7 | 33.3 | 15.5 | 3.00 | 8.50 | 851.5 | 919.0 | 52.5 | 12.4 | 0.000 | 795.3 | 443.2 | 11.8 | 304.5 | 41:51 | |
Lifestealer | 2 | 100.00% | 0.787 | 91.7 | 8.33 | 7.50 | 1.50 | 7.50 | 607.0 | 669.0 | 55.5 | 7.70 | 0.000 | 477.6 | 357.5 | 2.02 | 284.1 | 26:09 | |
Morphling | 2 | 50.00% | 0.770 | 29.2 | 41.7 | 2.50 | 4.00 | 5.00 | 502.5 | 557.0 | 60.0 | 8.23 | 0.000 | 386.8 | 601.6 | 5.44 | 70.2 | 23:56 | |
Wraith King | 2 | 0.00% | 0.851 | 16.7 | 91.7 | 4.00 | 6.00 | 6.50 | 522.0 | 546.0 | 60.0 | 8.49 | 0.000 | 444.4 | 996.8 | 30.0 | 170.2 | 32:19 | |
Phantom Lancer | 1 | 100.00% | 0.529 | 66.7 | 29.2 | 4.00 | 2.00 | 5.00 | 537.0 | 688.0 | 48.0 | 7.92 | 0.000 | 284.1 | 413.6 | 0.000 | 68.7 | 22:28 | |
Troll Warlord | 1 | 100.00% | 0.555 | 66.7 | 29.2 | 6.00 | 3.00 | 11.0 | 780.0 | 858.0 | 58.0 | 12.7 | 0.000 | 433.1 | 580.8 | 11.7 | 358.7 | 40:04 | |
Naga Siren | 1 | 100.00% | 0.765 | 66.7 | 29.2 | 10.00 | 2.00 | 13.0 | 868.0 | 760.0 | 80.0 | 13.9 | 0.000 | 664.0 | 513.8 | 58.7 | 527.0 | 30:45 | |
Ember Spirit | 1 | 100.00% | 0.866 | 66.7 | 29.2 | 2.00 | 6.00 | 16.0 | 489.0 | 660.0 | 52.0 | 7.40 | 0.000 | 423.4 | 431.1 | 28.2 | 9.26 | 29:28 | |
Monkey King | 1 | 100.00% | 1.27 | 66.7 | 29.2 | 11.0 | 3.00 | 17.0 | 686.0 | 896.0 | 54.0 | 9.23 | 0.000 | 872.7 | 572.4 | 33.4 | 228.0 | 30:25 | |
Ursa | 1 | 0.00% | 0.715 | 12.5 | 62.5 | 3.00 | 6.00 | 1.000 | 418.0 | 484.0 | 46.0 | 6.18 | 0.000 | 298.8 | 596.0 | 0.000 | 13.0 | 27:01 | |
Sand King | 1 | 0.00% | 1.29 | 12.5 | 62.5 | 3.00 | 9.00 | 6.00 | 338.0 | 421.0 | 27.0 | 3.48 | 0.000 | 437.1 | 455.6 | 19.2 | 2.17 | 34:08 | |
Lone Druid | 1 | 0.00% | 1.16 | 20.8 | 62.5 | 9.00 | 4.00 | 10.00 | 527.0 | 755.0 | 40.0 | 6.92 | 0.000 | 613.4 | 730.5 | 43.0 | 114.5 | 34:49 | |
Magnus | 1 | 0.00% | 0.581 | 12.5 | 62.5 | 2.00 | 5.00 | 6.00 | 497.0 | 540.0 | 68.0 | 8.66 | 0.000 | 289.0 | 645.9 | 10.6 | 27.5 | 25:31 |
Этот раздел содержит статистику героев на разных позициях. Позиции (основа или поддержка) определяются на основе исполнения игроков и их линии. Герои поддержки на любых линиях (включая роумеров) определяются как единая роль. Линии и позиции могут быть определены не точно.