Северная Америка ☰ | Южная Америка ☰
Столбцы
Исполнение | У/С/П | Фарм | Боевые | Объекты | Длительность | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Герой | Матчи | Побед | УР/Зол | Ранг | Обр-Ранг | Убийства | Смерти | Помощь | З/М | О/М | Добито к 10:00 | Доб/мин | Леч/мин | УГ/мин | ПУГ/мин | Оглушение | УС/мин | Время | |
Pangolier | 16 | 43.75% | 1.24 | 66.7 | 87.5 | 6.38 | 6.19 | 12.8 | 498.4 | 642.1 | 51.4 | 6.04 | 1.37 | 619.1 | 513.7 | 7.21 | 26.0 | 35:46 | |
Ember Spirit | 15 | 60.00% | 1.82 | 95.8 | 62.5 | 10.9 | 4.13 | 13.3 | 533.8 | 683.1 | 50.5 | 6.29 | 0.268 | 971.9 | 507.4 | 77.8 | 32.0 | 36:13 | |
Shadow Fiend | 15 | 60.00% | 1.12 | 95.8 | 62.5 | 8.73 | 5.00 | 10.7 | 592.2 | 692.3 | 63.0 | 7.88 | 1.98 | 663.0 | 561.2 | 2.47 | 176.5 | 38:38 | |
Leshrac | 15 | 53.33% | 1.29 | 79.2 | 70.8 | 8.13 | 5.60 | 10.1 | 575.6 | 689.1 | 63.1 | 7.98 | 0.631 | 740.2 | 753.2 | 39.7 | 135.4 | 36:07 | |
Storm Spirit | 11 | 63.64% | 1.36 | 87.5 | 50.0 | 10.4 | 4.82 | 14.6 | 525.0 | 664.6 | 55.3 | 6.12 | 0.557 | 711.6 | 547.8 | 51.0 | 41.3 | 37:37 | |
Tusk | 11 | 45.45% | 1.28 | 58.3 | 79.2 | 7.27 | 5.36 | 13.1 | 443.8 | 570.9 | 45.2 | 4.37 | 4.14 | 568.0 | 629.3 | 48.5 | 15.5 | 33:41 | |
Tiny | 9 | 33.33% | 1.49 | 45.8 | 91.7 | 8.44 | 6.22 | 10.4 | 453.0 | 583.1 | 42.1 | 4.60 | 3.38 | 676.1 | 773.2 | 57.6 | 66.0 | 35:37 | |
Invoker | 8 | 50.00% | 1.32 | 54.2 | 54.2 | 8.88 | 5.00 | 12.4 | 509.5 | 655.4 | 43.4 | 5.13 | 1.66 | 674.4 | 520.0 | 55.8 | 109.8 | 33:24 | |
Primal Beast | 7 | 71.43% | 1.24 | 83.3 | 20.8 | 11.1 | 3.29 | 14.4 | 526.4 | 698.1 | 46.6 | 5.52 | 6.56 | 652.1 | 590.1 | 53.1 | 30.9 | 36:14 | |
Lina | 7 | 57.14% | 1.35 | 62.5 | 45.8 | 12.3 | 5.00 | 10.4 | 646.4 | 840.9 | 63.6 | 8.70 | 1.71 | 874.2 | 518.5 | 34.0 | 296.1 | 31:20 | |
Batrider | 7 | 42.86% | 1.11 | 50.0 | 66.7 | 5.86 | 8.00 | 12.7 | 498.7 | 657.1 | 44.0 | 6.10 | 0.000 | 553.3 | 655.1 | 44.3 | 7.23 | 39:05 | |
Kunkka | 6 | 33.33% | 0.948 | 37.5 | 83.3 | 2.67 | 4.50 | 10.5 | 496.8 | 573.8 | 69.3 | 8.15 | 1.42 | 470.8 | 626.9 | 49.7 | 17.5 | 34:19 | |
Zeus | 5 | 20.00% | 2.06 | 33.3 | 100.0 | 8.80 | 5.00 | 17.0 | 533.0 | 680.0 | 53.0 | 6.07 | 2.00 | 1,100.4 | 384.2 | 13.5 | 9.25 | 43:01 | |
Puck | 5 | 20.00% | 1.35 | 33.3 | 100.0 | 9.40 | 4.80 | 12.6 | 533.2 | 679.4 | 49.8 | 6.79 | 0.632 | 721.0 | 493.4 | 13.6 | 41.1 | 37:28 | |
Death Prophet | 4 | 75.00% | 1.18 | 75.0 | 16.7 | 9.00 | 2.00 | 6.75 | 514.5 | 565.0 | 54.5 | 5.66 | 12.7 | 606.4 | 352.9 | 0.000 | 141.1 | 28:33 | |
Void Spirit | 3 | 100.00% | 1.21 | 100.0 | 4.17 | 8.33 | 4.00 | 16.7 | 532.0 | 709.3 | 44.7 | 5.68 | 0.000 | 641.8 | 493.1 | 5.85 | 53.6 | 39:40 | |
Dragon Knight | 2 | 100.00% | 1.02 | 70.8 | 8.33 | 6.50 | 4.50 | 14.0 | 536.0 | 689.5 | 51.5 | 6.89 | 0.000 | 547.0 | 662.3 | 53.5 | 130.9 | 37:49 | |
Queen of Pain | 2 | 0.00% | 1.28 | 25.0 | 75.0 | 3.00 | 5.50 | 9.00 | 470.5 | 567.0 | 43.0 | 6.21 | 1.46 | 604.5 | 678.7 | 2.51 | 32.6 | 39:55 | |
Keeper of the Light | 1 | 100.00% | 1.26 | 41.7 | 12.5 | 12.0 | 1.000 | 19.0 | 611.0 | 876.0 | 74.0 | 7.17 | 164.8 | 769.4 | 338.6 | 0.000 | 75.9 | 35:08 | |
Mars | 1 | 0.00% | 0.774 | 20.8 | 41.7 | 1.000 | 5.00 | 9.00 | 325.0 | 421.0 | 44.0 | 3.88 | 0.000 | 251.5 | 571.3 | 41.4 | 1.74 | 32:13 | |
Rubick | 1 | 0.00% | 1.54 | 20.8 | 41.7 | 6.00 | 7.00 | 5.00 | 391.0 | 396.0 | 42.0 | 4.06 | 0.000 | 601.2 | 511.1 | 32.7 | 2.65 | 24:07 | |
Dawnbreaker | 1 | 0.00% | 1.19 | 20.8 | 41.7 | 4.00 | 7.00 | 6.00 | 452.0 | 547.0 | 58.0 | 6.10 | 76.4 | 538.2 | 691.5 | 4.02 | 13.0 | 27:22 | |
Razor | 1 | 0.00% | 2.03 | 20.8 | 41.7 | 5.00 | 8.00 | 9.00 | 482.0 | 649.0 | 32.0 | 6.62 | 0.000 | 978.3 | 966.5 | 0.000 | 3.02 | 32:10 | |
Windranger | 1 | 0.00% | 1.41 | 20.8 | 41.7 | 0.000 | 9.00 | 7.00 | 305.0 | 326.0 | 44.0 | 4.67 | 0.000 | 430.0 | 589.6 | 22.4 | 47.2 | 21:37 |
Этот раздел содержит статистику героев на разных позициях. Позиции (основа или поддержка) определяются на основе исполнения игроков и их линии. Герои поддержки на любых линиях (включая роумеров) определяются как единая роль. Линии и позиции могут быть определены не точно.